"In our fiction, Lazarus thematically represents the intersection point between science and mysticism the point where UAC scientists discover Hell and inevitably become corrupted by its influence. We did hundreds of shots like these a concept was made for nearly every room and hallway in the game." Because we’re making a game with elaborate sci-fi environments, every square-foot of space needs to be visually designed. "This is a narrow view into part of the larger Res Ops facility. We wanted to hint at the idea that the mining operation on Mars is huge that there’s a large network of these types of platforms, where the workers essentially work and live entirely subterranean lives." "The look of Res Ops is partially influenced by modern oil rigs. The color palette was based on the classic Hell theme of fire and brimstone." Here, Hell is a fractured world where pieces of other worlds and dimensions are torn apart to have their energy and souls absorbed, leaving behind only a hollow shell of a once great civilization. "Visualizing something as abstract as Hell is very difficult everyone and every culture has their own version of it. The odd colors of the setting sun are to give the player a sense of unease and that something is not quite right with this world." Lakes and oceans have disappeared leaving behind layers of rock that have been sculpted and deformed by constant wind.
![original doom concept art original doom concept art](https://i.redd.it/mlbz5n3mgdf11.jpg)
The idea was that the landscape has been decimated by time.
![original doom concept art original doom concept art](http://conceptartworld.com/wp-content/uploads/2017/03/DOOM-2016-Game-Concept-Art-016.jpg)
![original doom concept art original doom concept art](http://halcyonrealms.com/blogpics/artdoom06.jpg)
"This image was made to start exploring the Mars vista surrounding the UAC facilities.